September 7, 2026 — 3:00am
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Once the domain of a younger audience and considered a pastime for a younger generation, the video game industry in Australia has grown from strength to strength.
A boom in the consumption of the medium during the COVID years saw sales rise as people were forced to stay at home and keep themselves entertained indoors.
Curtin University Dean of Learning Futures Jonathan Pillai said there have been several key milestones in terms of how games have boomed.
“One of them was definitely the casualisation of games and…
Read the full article at SMH.COM.AU
